November 3rd, 2024
Reception: 9:30 ~ 10:00
Please check-in by 10:00!
Opening Ceremony: 10:00 ~
Please check-in by 10:00!
Opening Ceremony: 10:00 ~
Shinagawa Ward, Tokyo
COPA GINGA JAPÃO
About the Tournament
Program / Programação
Qualifying Rounds
Roda Formation & Categories
Frequently Asked Questions
Perguntas frequentes
The upcoming Copa Ginga Japão aims to enhance Capoeira’s potential as a sport. Although Capoeira as a sport began in Brazil 27 years ago, its unique blend of performance and music has turned it into a distinctive event with various formats held worldwide.
This tournament, which has yet to be held in Japan, will debut in the Kanto region with an open format, allowing anyone to participate. The event’s goal is to foster connections between Capoeira groups in Japan and to unify Capoeira culture.
While the specific competition details are still being finalized, the focus will be on strengthening the athletic aspect of Capoeira by incorporating strong martial arts elements. The tournament will be open to participants ranging from elementary school students to adults, with a total of 8 to 10 categories.
As Japan becomes increasingly internationalized, the need for multicultural coexistence and intercultural communication is more pressing than ever. It's not just about learning a language and being able to converse, but about living together with an understanding and acceptance of the cultural differences that shape us.
Brazil ranks fifth among the top ten countries of origin for foreigners staying in Japan long-term, making it a key partner in Japan's multicultural coexistence. Since Brazil itself is a nation of immigrants, Capoeira, which originated there, embodies the qualities needed to address the challenges of multicultural coexistence that Japan may face in the future.
Capoeira brings people together in a circle, where they connect through its vibrant rhythms, music, and graceful movements. When people gather to practice Capoeira, it creates an environment where they can easily overcome the cultural differences they grew up with and build friendships. This, in turn, fosters interest in and awareness of each other's cultures.
As Capoeira instructors and members of the tournament executive committee, we have witnessed this kind of connection many times over the years. The goal of this tournament is to harness the appeal of Capoeira to expand the circle of multicultural coexistence in Japan.
The Copa Ginga Japão Executive Committee is composed of representatives from two Capoeira groups based in the Kanto region.
- Chairman: Ejivani Jose dos Santos (Mestrando Neguinho)
- Committee Members: Toshio Hagiwara, Takashi Shimizu
Below is an introduction to the Capoeira groups involved in organizing this event:
Centro Educacional de Capoeira Araiye
Official Name: Centro Educacional de Capoeira Araiye (Established on November 20, 2016)
Founder and Representative: Mestrando Ejivani José dos Santos (Neguinho)
The name "ARAIYE" is derived from the Portuguese word "Humanidade" (humanity) and the ancient Latin word "Humanitas," symbolizing all people living on Earth. The organization welcomes individuals from all backgrounds, regardless of nationality, race, gender, or religion, aiming to help them develop their true potential as human beings through Capoeira.
Under the guidance of Master Neguinho and Professor Toshio Ogiwara, members learn the techniques, knowledge, and joy of Capoeira. They actively participate in various local events, working to promote Capoeira and Brazilian culture.
Currently, Capoeira Araiye has its headquarters in Japan, with branches in Tokyo, Kanagawa, Saitama, Gunma, Chiba, Ibaraki, Tochigi, and Nagoya. The domestic group has about 150 members, ranging from children to adults. The organization also has international branches, with approximately 50 members active in Brazil, Spain, and Australia.
Equipe de Capoeira Geração Ginga
Official Name: Equipe Capoeira Geração Ginga (Founded on January 4, 2016)
Founder and Representative: Takashi Shimizu (Professor Olho De Ãguia)
This group originated as the Tokyo branch of the world’s largest Capoeira group in 2001. However, in 2005, to better adapt Capoeira to the Japanese lifestyle, the group became independent, officially forming the current group in 2006.
The name "Geração Ginga" reflects a desire to popularize "Ginga" (the fundamental movement and step of Capoeira) among the younger generation ("Geração") and establish it as a cultural practice in Japan.
The group offers a variety of activities, including regular lessons for both children and adults, hosting events with international guests, and crafting the instruments used in Capoeira.
Domestically, the group has branches in Tokyo and northern Saitama, with around 70 members, from children to adults. Internationally, it has a branch in Singapore, primarily offering lessons to Japanese expatriates and fostering connections with Capoeira communities throughout Southeast Asia.
Capoeira is believed to have originated as a martial art developed by enslaved Africans in South America. They practiced it in the form of dance to avoid detection by their overseers. Today, Capoeira is recognized as a significant part of Brazilian culture.
In Capoeira, the objective is not to strike or attack the opponent. Instead, the movements are performed without making contact, with each participant taking turns to apply pressure. This unique style makes it a blend of martial art and dance.
It’s said that enslaved Africans incorporated music into their practice to disguise it as dance, and the distinctive instruments used in Capoeira add to its lively and engaging performances.
There are several theories about Capoeira’s origins. Some believe it was brought by African slaves, while others suggest it has roots in the traditions of indigenous Brazilians. However, the most widely accepted theory is that Capoeira developed independently in Brazil, with similarities to samba’s basic steps.
Capoeira has three main styles: Regional, known for its intense, acrobatic movements; Angola, which features slower, more animalistic movements rooted in African martial arts; and Contemporânea, which blends elements of the other two styles.
On November 27, 2014, Capoeira gatherings were recognized as a UNESCO Intangible Cultural Heritage. Today, Capoeira is practiced widely, with numerous groups active across Japan, from Hokkaido to Okinawa. Famous Mestres (masters) regularly visit Japan, further establishing Capoeira as a distinct aspect of Brazilian culture. Currently, there are over 50 Capoeira groups in Japan, and the art is practiced in more than 160 countries worldwide.
Game Content and Judging Criteria
Flow
Qualifiers 45 seconds x 2 times
Top 8 45 seconds x 1 time
Top 4 45 seconds x 1 time
final 45 seconds x 1 time
Starting from the top 8, we'll draw lots to determine the matchups.
About
- Time: 45 seconds
- The person with the highest score advances to the next round.
The toque will be São Bento Grande.
Criteria
Technique
Mastery and precision in all techniques, including the ginga, kicking, dodging, and takedown moves.
50 / 100
(50% of the total score)
Rhythm
Are your movements in sync with the rhythm, and are you letting your body flow with it?
20 / 100
(20% of the total score)
Harmony
The sense of unity between offense and defense as two players face off against each other.
20 / 100
(20% of the total score)
Flow
Are the movements smooth and varied, without becoming repetitive?
10 / 100
(10% of the total score)
Key Takeaways
If both players perform well, both could advance to the next round.
It’s not just about winning or losing; that’s what makes the beauty of capoeira stand out!
Summary
- Toque is São Bento Grande.
- Time: 45 seconds
- Point system, not elimination system
- Technique
- Rhythm
- Harmony
- Flow
The evaluation will be based on the four criteria mentioned above.
Prohibited behavior
Intentional hand (arm) attacks such as the Gallo Punch and Escala Coto Vellada
Dangerous actions like grabbing an opponent and forcefully dropping or slamming them to the ground.
Rasteira, Tesoura, Vingativa are allowed.
Attacking an opponent who is on the ground.
Successfully landing a hit.
If you act with the intent to harm your opponent, you will be penalized.
If your actions are too dangerous, you could be expelled.
Categories
Kids Category C
Elementary school
1st and 2nd grade
Kids Category B
Elementary school
3rd and 4th grade
Kids Category A
Elementary school
5th and 6th grade
Junior High School Category
All grades
Adult Category D
Student Division
up to 3rd belt.
Adult Category C
Student Division
up to 5th belt
Adult Category B
Graduado
Adult Category A
Instructor
Professor
Participation Fee
Elementary & Junior high schol students
6.500円
High school students and adults
7.500円
Includes event T-shirt fee.
Please arrange for your own sport insurance coverage.